Show simple item record

dc.contributor.advisorAZIZAH, NUR
dc.contributor.authorHERTANTYO, ILHAM
dc.date.accessioned2018-03-16T06:18:22Z
dc.date.available2018-03-16T06:18:22Z
dc.date.issued2015
dc.identifier.urihttp://repository.umy.ac.id/handle/123456789/18040
dc.descriptionThe phenomenon of the booming of gaming competition across the world is surprising. Video game that usually considered only as a form of entertainment and used to be largely seen as wasteful activity now become part of daily activity. Many states such as USA, Malaysia, South Korea and Germany already accepted the video game as a form of competition and allowed the professional athlete to enter the competition by giving visa to joining the competition.The organized video game competition, also known as Electronic Sport, able to rise from an entertainment and a means to pass the time into an International Competition that recognized, supported and joined by many state with their respective eSport Athlete. This paper will try to seek out the data and explain the process of the recognition itself. The phenomenon will be explained by using the acceptence of the video game itself, in short the norm of video game as competition. The explanation will be divided into 3 parts, which foolowed the concept of Life Cycle of an International Norm. The first part explained the process of norm emergence. Statrted by explaining the history and giving an example of the struggle to extablish the game competition. The second part is a part where the norm of gaming as a competition become institutionalized, the stage of norm cascade. Explained the establishment of eSport organization in national and international scale. And the last is the process of internalization where the eSport already accepted as a profession and play in video game is no longer to be seen negatively, but as normal activity.en_US
dc.description.abstractThe phenomenon of the booming of gaming competition across the world is surprising. Video game that usually considered only as a form of entertainment and used to be largely seen as wasteful activity now become part of daily activity. Many states such as USA, Malaysia, South Korea and Germany already accepted the video game as a form of competition and allowed the professional athlete to enter the competition by giving visa to joining the competition.The organized video game competition, also known as Electronic Sport, able to rise from an entertainment and a means to pass the time into an International Competition that recognized, supported and joined by many state with their respective eSport Athlete. This paper will try to seek out the data and explain the process of the recognition itself. The phenomenon will be explained by using the acceptence of the video game itself, in short the norm of video game as competition. The explanation will be divided into 3 parts, which foolowed the concept of Life Cycle of an International Norm. The first part explained the process of norm emergence. Statrted by explaining the history and giving an example of the struggle to extablish the game competition. The second part is a part where the norm of gaming as a competition become institutionalized, the stage of norm cascade. Explained the establishment of eSport organization in national and international scale. And the last is the process of internalization where the eSport already accepted as a profession and play in video game is no longer to be seen negatively, but as normal activity.en_US
dc.publisherFAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS MUHAMMADIYAH YOGYAKARTAen_US
dc.subjectVideo Game, Electronic Sport, Recognitionen_US
dc.titleTITLE PAGE THE PROCESS ELECTRONIC SPORT RECOGNITION IN INTERNATINAL SCALEen_US
dc.typeThesisen_US


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record