dc.contributor.advisor | SUCIATI | |
dc.contributor.author | WIBISONO, MOHAMMAD SATRIO | |
dc.date.accessioned | 2018-10-26T03:11:32Z | |
dc.date.available | 2018-10-26T03:11:32Z | |
dc.date.issued | 2018 | |
dc.identifier.uri | http://repository.umy.ac.id/handle/123456789/22643 | |
dc.description | Universitas Muhammadiyah Yogyakarta
The Faculty of Social and Political Science
The Department of Communication Science
Muhammad Satrio WIbisono (20120530145)
The Effect of The Intensity of Accessing Online Game Grand Theft Auto V Towards
Aggressive Attitude on Gaming Group at Facebook.
Year 2018 + 62 pages + 42 Appendices
Bibliograpy : 14 books + 15 Journals + 12 websites
This study is aimed at figuring out the effect of the intensity of accessing online game grand theft auto
v towards aggressive behavior on gaming group at facebook. The source used in this study was a
questionnaire given to respondents who have criteria of becoming member on facebook and being
member of grand theft auto V Indonesia. The sampling used in this study was convenience sampling
with 90 respondents. The data analysis in ths study was using validity testing. Reliability testing and
regression testing. To ease the calculation result, therefore SPSS version 24 used as the calculating
tool. The result in this research indicate of aggressive behavior has significant effect for 0.122 or
12.2% on facebook Indonesia grand theft auto 5 Grup for do aggressive behavior. | en_US |
dc.description.abstract | Universitas Muhammadiyah Yogyakarta
The Faculty of Social and Political Science
The Department of Communication Science
Muhammad Satrio WIbisono (20120530145)
The Effect of The Intensity of Accessing Online Game Grand Theft Auto V Towards
Aggressive Attitude on Gaming Group at Facebook.
Year 2018 + 62 pages + 42 Appendices
Bibliograpy : 14 books + 15 Journals + 12 websites
This study is aimed at figuring out the effect of the intensity of accessing online game grand theft auto
v towards aggressive behavior on gaming group at facebook. The source used in this study was a
questionnaire given to respondents who have criteria of becoming member on facebook and being
member of grand theft auto V Indonesia. The sampling used in this study was convenience sampling
with 90 respondents. The data analysis in ths study was using validity testing. Reliability testing and
regression testing. To ease the calculation result, therefore SPSS version 24 used as the calculating
tool. The result in this research indicate of aggressive behavior has significant effect for 0.122 or
12.2% on facebook Indonesia grand theft auto 5 Grup for do aggressive behavior. | en_US |
dc.publisher | FAKULTAS PERTANIAN UNIVERSITAS MUHAMADIYAH YOGYAKARTA | en_US |
dc.subject | Game Online, Grand Theft Auto V, aggressive Behavior, Intensity. | en_US |
dc.title | PENGARUH INTENSITAS MENGAKSES GAME ONLINE GRAND THEFTAUTO TERHADAP SIKAP AGRESIF REMAJA DIKOMUNITAS GAME FACEBOOK | en_US |
dc.type | Thesis
SKR
FISIP
469 | en_US |