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dc.contributor.advisorSUCIATI
dc.contributor.authorWIBISONO, MOHAMMAD SATRIO
dc.date.accessioned2018-10-26T03:11:32Z
dc.date.available2018-10-26T03:11:32Z
dc.date.issued2018
dc.identifier.urihttp://repository.umy.ac.id/handle/123456789/22643
dc.descriptionUniversitas Muhammadiyah Yogyakarta The Faculty of Social and Political Science The Department of Communication Science Muhammad Satrio WIbisono (20120530145) The Effect of The Intensity of Accessing Online Game Grand Theft Auto V Towards Aggressive Attitude on Gaming Group at Facebook. Year 2018 + 62 pages + 42 Appendices Bibliograpy : 14 books + 15 Journals + 12 websites This study is aimed at figuring out the effect of the intensity of accessing online game grand theft auto v towards aggressive behavior on gaming group at facebook. The source used in this study was a questionnaire given to respondents who have criteria of becoming member on facebook and being member of grand theft auto V Indonesia. The sampling used in this study was convenience sampling with 90 respondents. The data analysis in ths study was using validity testing. Reliability testing and regression testing. To ease the calculation result, therefore SPSS version 24 used as the calculating tool. The result in this research indicate of aggressive behavior has significant effect for 0.122 or 12.2% on facebook Indonesia grand theft auto 5 Grup for do aggressive behavior.en_US
dc.description.abstractUniversitas Muhammadiyah Yogyakarta The Faculty of Social and Political Science The Department of Communication Science Muhammad Satrio WIbisono (20120530145) The Effect of The Intensity of Accessing Online Game Grand Theft Auto V Towards Aggressive Attitude on Gaming Group at Facebook. Year 2018 + 62 pages + 42 Appendices Bibliograpy : 14 books + 15 Journals + 12 websites This study is aimed at figuring out the effect of the intensity of accessing online game grand theft auto v towards aggressive behavior on gaming group at facebook. The source used in this study was a questionnaire given to respondents who have criteria of becoming member on facebook and being member of grand theft auto V Indonesia. The sampling used in this study was convenience sampling with 90 respondents. The data analysis in ths study was using validity testing. Reliability testing and regression testing. To ease the calculation result, therefore SPSS version 24 used as the calculating tool. The result in this research indicate of aggressive behavior has significant effect for 0.122 or 12.2% on facebook Indonesia grand theft auto 5 Grup for do aggressive behavior.en_US
dc.publisherFAKULTAS PERTANIAN UNIVERSITAS MUHAMADIYAH YOGYAKARTAen_US
dc.subjectGame Online, Grand Theft Auto V, aggressive Behavior, Intensity.en_US
dc.titlePENGARUH INTENSITAS MENGAKSES GAME ONLINE GRAND THEFTAUTO TERHADAP SIKAP AGRESIF REMAJA DIKOMUNITAS GAME FACEBOOKen_US
dc.typeThesis SKR FISIP 469en_US


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