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dc.contributor.advisor
dc.contributor.advisorSARI, SOVIA SITTA
dc.contributor.authorDARYADI, PANUTANTYO
dc.date.accessioned2019-10-09T06:55:11Z
dc.date.available2019-10-09T06:55:11Z
dc.date.issued2019-04-29
dc.identifier.urihttp://repository.umy.ac.id/handle/123456789/29539
dc.descriptionIngress Resistance Yogyakarta is an android game that uses GPS. Ingress game is a social game, besides forcing us to take a walk in search of the intended object, we are also forced to coordinate or cooperate with other players. The type of research used in this study is descriptive qualitative by collecting data in the form of interviews and documentation studies. Interviews were carried out to several informants who were chairmen and vice presidents and members of the Ingress community. While the literature study carried out by researching documents and literature related to organizational communication. The results of the study showed in building solidarity among members of the Yogyakarta Ingress Resistance community through several stages, namely; Communication interactions are formed continuously / the intensity of continuous direct communication between members makes members have a strong sense of kinship so that it builds solidarity among group members. The communication community of Ingress Resistance Yogyakarta uses a two-way communication scheme, namely vertical, diagonal and horizontal communication, this scheme allows each member to have the same authority in terms of communication even though it has structure and levels in the organization, but in communication all members can communicate with anyone. Community communication networks use all channels (all channels) where each member can communicate with each other, with the existence of a pattern such as this that allows the participation of members so that a sense of kinship among fellow members can always be intertwined. Reciprocal relationships and the role of leaders determine group solidarity built so that members have an attachment.en_US
dc.description.abstractIngress Resistance Yogyakarta is an android game that uses GPS. Ingress game is a social game, besides forcing us to take a walk in search of the intended object, we are also forced to coordinate or cooperate with other players. The type of research used in this study is descriptive qualitative by collecting data in the form of interviews and documentation studies. Interviews were carried out to several informants who were chairmen and vice presidents and members of the Ingress community. While the literature study carried out by researching documents and literature related to organizational communication. The results of the study showed in building solidarity among members of the Yogyakarta Ingress Resistance community through several stages, namely; Communication interactions are formed continuously / the intensity of continuous direct communication between members makes members have a strong sense of kinship so that it builds solidarity among group members. The communication community of Ingress Resistance Yogyakarta uses a two-way communication scheme, namely vertical, diagonal and horizontal communication, this scheme allows each member to have the same authority in terms of communication even though it has structure and levels in the organization, but in communication all members can communicate with anyone. Community communication networks use all channels (all channels) where each member can communicate with each other, with the existence of a pattern such as this that allows the participation of members so that a sense of kinship among fellow members can always be intertwined. Reciprocal relationships and the role of leaders determine group solidarity built so that members have an attachment.en_US
dc.publisherFAKULTAS ILMU SOSIAL DAN POLITIK UNIVERSITAS MUHAMMADIYAH YOGYAKARTAen_US
dc.subjectGroup Communication, Cohesiveness, Game Communityen_US
dc.titleKOMUNIKASI KELOMPOK KOMUNITAS “INGRESS RESISTANCE YOGYAKARTA” DALAM MEMBANGUN SOLIDARITAS ANGGOTA KOMUNITASen_US
dc.typeThesis SKR FISIP 799en_US


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