TITLE PAGE THE PROCESS ELECTRONIC SPORT RECOGNITION IN INTERNATINAL SCALE
Abstract
The phenomenon of the booming of gaming competition across the world is
surprising. Video game that usually considered only as a form of entertainment and
used to be largely seen as wasteful activity now become part of daily activity. Many
states such as USA, Malaysia, South Korea and Germany already accepted the video
game as a form of competition and allowed the professional athlete to enter the
competition by giving visa to joining the competition.The organized video game
competition, also known as Electronic Sport, able to rise from an entertainment and a
means to pass the time into an International Competition that recognized, supported and
joined by many state with their respective eSport Athlete.
This paper will try to seek out the data and explain the process of the recognition
itself. The phenomenon will be explained by using the acceptence of the video game
itself, in short the norm of video game as competition. The explanation will be divided
into 3 parts, which foolowed the concept of Life Cycle of an International Norm. The
first part explained the process of norm emergence. Statrted by explaining the history
and giving an example of the struggle to extablish the game competition. The second
part is a part where the norm of gaming as a competition become institutionalized, the
stage of norm cascade. Explained the establishment of eSport organization in national
and international scale. And the last is the process of internalization where the eSport
already accepted as a profession and play in video game is no longer to be seen
negatively, but as normal activity.