PERANCANGAN GAME-BASED LEARNING UNTUK GENERASI MUDA ISLAM DALAM MEMBANTU MENYEIMBANGKAN KEGIATAN DUNIAWI DAN AKHIRAT
Abstract
Today many young Muslims who forget the importance of worship and more pursuing worldly life. Whereas doing worship is very important. Unfortunately, the importance of worship activities is not directly proportional to the level of awareness of the younger generation of Islam. Should the younger generation of Islam must keep their religious duties such as praying, alms, reading the Qur'an, and away from all his restrictions.
The purpose of this research is to design a desktop-based game using the concept of Game-Based Learning to help the younger generation of Islam in balancing the world and the hereafter. After his knowledge increases, it is expected that his level of awareness in the importance of worship also increases.
Based on the results of pre-test and post-test tests conducted before and after they play educational games Budi Sang Perantau, it can be concluded that the educational game has succeeded in increasing the knowledge of young Muslims about the activities of worship, especially about Islamic prayers. This is evident through the value of their tests that tend to increase between before and after playing the game. The educational game also has potential for inclusive awareness-raising. This is evident through 50% of participants who answered their pre-test and post-test questions. There is a difference that initially questions about their daily activities do not mention worship activities such as prayer, reciting Al-Quran, and alms, then after playing the educational game the participant's answers changed.