RELATIONSHIPS BETWEEN BRAND AWARENESS AND ONLINE WORD-OF-MOUTH: AN EXAMPLE OF ONLINE GAMING COMMUNITY
dc.contributor.author | WIDOWATI, RETNO | |
dc.date.accessioned | 2019-10-09T01:06:10Z | |
dc.date.available | 2019-10-09T01:06:10Z | |
dc.date.issued | 2012 | |
dc.identifier.issn | 17418216, 14778394 | |
dc.identifier.uri | http://repository.umy.ac.id/handle/123456789/29483 | |
dc.description.abstract | Abstractl With the increasiDg poplllarity of broadband networks, the online game market is beconing mote maturc. One ofthe most popular online ganes, ivorld of Warcraft, has more than t€n million global memb€rs, making it the largest massive multiplayer online role playing game IMMORPC) Many resiarchers have widely explored online comnlunities' However, online enteftainmeDt colnmunity has seldom bee addrcssed; especially iD the investigation of online communities marketing facto,s and coDsurner behavi6ur. An issue ol pafticr ar irlterest h this study is in detennining whether there arc some relatiouships in online game c,onsumer model betwee'll marketing factors anal behaviour, and if there are relalionships' iD | en_US |
dc.publisher | Inderscience Publishers | en_US |
dc.subject | online gaming | en_US |
dc.subject | brand awareness | en_US |
dc.subject | customer value | en_US |
dc.title | RELATIONSHIPS BETWEEN BRAND AWARENESS AND ONLINE WORD-OF-MOUTH: AN EXAMPLE OF ONLINE GAMING COMMUNITY | en_US |
dc.type | Other | en_US |
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