RELATIONSHIPS BETWEEN BRAND AWARENESS AND ONLINE WORD-OF-MOUTH: AN EXAMPLE OF ONLINE GAMING COMMUNITY
Abstract
Abstractl With the increasiDg poplllarity of broadband networks, the online
game market is beconing mote maturc. One ofthe most popular online ganes,
ivorld of Warcraft, has more than t€n million global memb€rs, making it the
largest massive multiplayer online role playing game IMMORPC) Many
resiarchers have widely explored online comnlunities' However, online
enteftainmeDt colnmunity has seldom bee addrcssed; especially iD the
investigation of online communities marketing facto,s and coDsurner
behavi6ur. An issue ol pafticr ar irlterest h this study is in detennining whether
there arc some relatiouships in online game c,onsumer model betwee'll
marketing factors anal behaviour, and if there are relalionships' iD