dc.description.abstract | “Optimizing The Quality of Life Children Under SDGs”
(Sustainable Development Goals)
85
O-12
PARENTAL PRACTICE IN ADOLESCENTS WITH VIDEO GAME PLAYING
IN YOGYAKARTA MUNICIPALITY
Romdzati
1*
, Nilawan Chanthapreeda
2
1
Master of Nursing Science (International Program), Faculty of Nursing, Khon Kaen
University; Lecturer, School of Nursing, Faculty of Medicine and Health Sciences,
Universitas Muhammadiyah Yogyakarta, Indonesia
2
Assistant Professor, Faculty of Nursing, Khon Kaen University, Thailand
*Email: romdzati@gmail.com
ABSTRACT
Video game playing has become a popular activity for all ages. Adolescents become part of
that group. In around the world, including Asian countries, adolescents who play video game
get increasing number. More than three quarters of video game players in Japan, Korea and
China are children and adolescents.Many of the most popular video games have a negative
impact, for instance aggressive thoughts, feelings and behaviors. In terms of video game
playing, a parental practice is needed to prevent or protect adolescents from adverse effects of
video games.The descriptive design study was conducted to describe demographic data and
parental practice inadolescents with video game playing. Data was collected from 224 parents
of adolescents who study in one primary, one secondary, and one high school in Yogyakarta
municipality, Yogyakarta province, Republic of Indonesia. It was collected using parental practice
in video game playing adolescents’ questionnaires during April to May 2013. The results showed
that the majority of parents were in good practice level. Parental practice in video game playing
in adolescents was at a moderate practice (18.8%, n=42) and good practice (81.2%, n=182).
There were no parents in bad practice level. | en_US |