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      PARENTAL PRACTICE IN ADOLESCENTS WITH VIDEO GAME PLAYING IN YOGYAKARTA MUNICIPALITY

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      Date
      2015-10
      Author
      ROMDZATI
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      Abstract
      “Optimizing The Quality of Life Children Under SDGs” (Sustainable Development Goals) 85 O-12 PARENTAL PRACTICE IN ADOLESCENTS WITH VIDEO GAME PLAYING IN YOGYAKARTA MUNICIPALITY Romdzati 1* , Nilawan Chanthapreeda 2 1 Master of Nursing Science (International Program), Faculty of Nursing, Khon Kaen University; Lecturer, School of Nursing, Faculty of Medicine and Health Sciences, Universitas Muhammadiyah Yogyakarta, Indonesia 2 Assistant Professor, Faculty of Nursing, Khon Kaen University, Thailand *Email: romdzati@gmail.com ABSTRACT Video game playing has become a popular activity for all ages. Adolescents become part of that group. In around the world, including Asian countries, adolescents who play video game get increasing number. More than three quarters of video game players in Japan, Korea and China are children and adolescents.Many of the most popular video games have a negative impact, for instance aggressive thoughts, feelings and behaviors. In terms of video game playing, a parental practice is needed to prevent or protect adolescents from adverse effects of video games.The descriptive design study was conducted to describe demographic data and parental practice inadolescents with video game playing. Data was collected from 224 parents of adolescents who study in one primary, one secondary, and one high school in Yogyakarta municipality, Yogyakarta province, Republic of Indonesia. It was collected using parental practice in video game playing adolescents’ questionnaires during April to May 2013. The results showed that the majority of parents were in good practice level. Parental practice in video game playing in adolescents was at a moderate practice (18.8%, n=42) and good practice (81.2%, n=182). There were no parents in bad practice level.
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      http://repository.umy.ac.id/handle/123456789/4108
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