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      •   UMY Repository
      • 03. DISSERTATIONS AND THESIS
      • Students
      • Undergraduate Thesis
      • Faculty of Engineering
      • Department of Information Technology
      • View Item
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      PENGEMBANGAN APLIKASI GAME FIND THE OBJECT SEBAGAI SARANA PEMBELAJARAN KOSA KATA BAHASA INGGRIS UNTUK SISWA KELAS II - III SD

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      COVER (35.62Kb)
      DAFTAR ISI (479.0Kb)
      ABSTRACT (8.883Kb)
      INTISARI (9.993Kb)
      BAB I (124.4Kb)
      BAB II (482.3Kb)
      BAB III (687.8Kb)
      BAB IV (895.0Kb)
      BAB V (115.2Kb)
      DAFTAR PUSTAKA (118.5Kb)
      Date
      2017-12-22
      Author
      PRIWANDHANA, BHASKARA SATRYA
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      Abstract
      English is the language of international communication, which is why most countries in the world learn English. Therefore, we need to understand and capable to communicate with English. During this time, English learning method is mostly delivered by lecture method and there is no English vocabulary learning media in the form of application. The purpose of this research is to develop a game called Find The Object to help elementary students learn English vocabulary in order to make the process of learning English is fun and more interesting. Based on the results of pre-test, post-test, and poll conducted by the author, it can be concluded that this game significantly succeeded in increasing the knowledge of elementary students about the vocabulary of English. This is proven through the value of elementary students' tests that tend to increase after playing this game and feel more interested in learning English vocabulary using games.
      URI
      http://repository.umy.ac.id/handle/123456789/17037
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      • Department of Information Technology

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