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      • 03. DISSERTATIONS AND THESIS
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      •   UMY Repository
      • 03. DISSERTATIONS AND THESIS
      • Students
      • Undergraduate Thesis
      • Faculty of Language
      • Department of Japanese Education
      • View Item
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      PENERAPAN MEDIA PEMBELAJARAN APLIKASI ANDROID “KANA AUGMENTED REALITY” PADA PEMBELAJARAN HIRAGANA

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      COVER (188.7Kb)
      HALAMAN JUDUL (644.2Kb)
      HALAMAN PENGESAHAN (133.6Kb)
      ABSTRAK (537.3Kb)
      BAB I (577.5Kb)
      BAB II (910.4Kb)
      BAB III (651.6Kb)
      BAB IV (288.3Kb)
      BAB V (65.66Kb)
      DAFTAR PUSTAKA (108.1Kb)
      LAMPIRAN (2.076Mb)
      NASKAH PUBLIKASI (232.3Kb)
      Date
      2018-08-10
      Author
      PERMANA, RIZKY
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      Abstract
      One of the important factors in learning Japanese language is to mastering hiragana. Basic Japanese language learner especially high school students are still having trouble in learning hiragana. Based on this problem, researchers want to help students in learning hiragana by using a learning media called “Kana Augmented Reality”. The reason researchers choose the media is because “Kana Augmented Reality” could suitable for hiragana learning in this era or called by digital learning. This study aims to determine the effectiveness of media “Kana Augmented Reality” for improving the study evaluation Japanese language learning in SMKN 1 Depok Sleman. The method used on this research is experimental research, where the data is obtained by giving test in the form of pretest and posttest which has been implemented in control class and experimental class. Also, to determine the review of learning hiragana with using the media “Kana Augmented Reality” questionnaire is also given to the respondents. The alternative hypothesis was used in this research that Ha be accepted and Ho was rejected if tcount > ttable and normalized gain1 > normalized gain2 are proved. The acquired tcount is 29.494, which is larger than the ttable 2.056. The gain result obtained from the experiment class is 0.84, which is larger than 0.49 of the gain results obtained from the control class. Which means using the media “Kana Augmented Reality” are effective to improve the study evaluation of learning hiragana. In addition, students’ responses of using the media “Kana Augmented Reality” is excellent, which this learning media is actually proven to improving the study evaluation of learning hiragana.
      URI
      http://repository.umy.ac.id/handle/123456789/20752
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      • Department of Japanese Education

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