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      RELATIONSHIPS BETWEEN BRAND AWARENESS AND ONLINE WORD-OF-MOUTH: AN EXAMPLE OF ONLINE GAMING COMMUNITY

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      Date
      2012
      Author
      WIDOWATI, RETNO
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      Abstract
      Abstractl With the increasiDg poplllarity of broadband networks, the online game market is beconing mote maturc. One ofthe most popular online ganes, ivorld of Warcraft, has more than t€n million global memb€rs, making it the largest massive multiplayer online role playing game IMMORPC) Many resiarchers have widely explored online comnlunities' However, online enteftainmeDt colnmunity has seldom bee addrcssed; especially iD the investigation of online communities marketing facto,s and coDsurner behavi6ur. An issue ol pafticr ar irlterest h this study is in detennining whether there arc some relatiouships in online game c,onsumer model betwee'll marketing factors anal behaviour, and if there are relalionships' iD
      URI
      http://repository.umy.ac.id/handle/123456789/29483
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