dc.contributor.advisor | ASRONI, ASRONI | |
dc.contributor.advisor | ISNANDA, REZA GIGA | |
dc.contributor.author | SUSILO, ARIEF AGENG | |
dc.date.accessioned | 2020-04-21T02:46:29Z | |
dc.date.available | 2020-04-21T02:46:29Z | |
dc.date.issued | 2020-01-24 | |
dc.identifier.uri | http://repository.umy.ac.id/handle/123456789/32833 | |
dc.description | The Learning media for survival skills is still verbalistic, so the simulation game is a good choice because it can be directly practiced in the game. However, to make a good simulation game the characters needs to be realistic and conform to the purpose of the game. Because the lack of this characters, this study aims to overcome these problems. The research method used in this research has 6 stages consisting of the data collection stage, the concept stage, the manufacturing stage, the verification stage, the validation stage, and the refinement stage. The characters are created using adobe fuse and blender and then tested in the verification and the validation stages. The verification stage is a process to ensure the created characters can be used as game characters on a game engine and the validation stage is carried out to ensure the created character is true to the objectives of the learning survival skills in the forest. From the two stages of testing, the results show that the four models can be used as game characters in 3D unity software and characters that are suitable for characters in the forest. | en_US |
dc.description.abstract | The Learning media for survival skills is still verbalistic, so the simulation game is a good choice because it can be directly practiced in the game. However, to make a good simulation game the characters needs to be realistic and conform to the purpose of the game. Because the lack of this characters, this study aims to overcome these problems. The research method used in this research has 6 stages consisting of the data collection stage, the concept stage, the manufacturing stage, the verification stage, the validation stage, and the refinement stage. The characters are created using adobe fuse and blender and then tested in the verification and the validation stages. The verification stage is a process to ensure the created characters can be used as game characters on a game engine and the validation stage is carried out to ensure the created character is true to the objectives of the learning survival skills in the forest. From the two stages of testing, the results show that the four models can be used as game characters in 3D unity software and characters that are suitable for characters in the forest. | en_US |
dc.publisher | FAKULTAS TEKNIK UNIVERSITAS MUHAMMADIYAH YOGYAKARTA | en_US |
dc.subject | Survival Skills, Characters, Game, Forest | en_US |
dc.title | PENGEMBANGAN MODEL DAN ANIMASI UNTUK KARAKTER DALAM GAME SURVIVAL 3D DI HUTAN | en_US |
dc.type | Thesis SKR FT 480 | en_US |